Friday 22 March 2013

Magic Fountain update 02

So I never really announced the game.
Introducing Magic Fountain my entry for the 2013 annual Seven Day Roguelike Challenge.
I am a bit disappointed in what I managed to achieve. It was supposed to be a game about choice and cool air or mech vehicles. The vehicles did not get in, nor did the heavy weapons, that you rip off vehicles/barricades. The level choice made it though, each level has 2 different coloured portals, each colour takes you to a different island type, and different enemies.  Most likely some islands types are easier than others.  Find the fountain, save the day.

Regular players of my games will recognise that the game uses the Troll Slayer fighting system, as well as my Warhammer 40k fatality system. Critical hits have been toned down though.

Just a quick bug fix update. There were and still are a few bugs that made the game unplayable.

Fixed freeze bug on populating monsters on first level
Fixed crash bug on ordering allies to escape level when there is no down stairs.
Fixed creature generation, you now get the correct island creatures not just the standard "forest" ones.

Activated fatalities to monster attacks.

Friday 15 March 2013

There is never enough time...

"Time for what?"
"To satisfy a woman"
Hmm probably should have done a timecop roguelike :)

Day 4ish progress.
Anyway... I really have to pull something out of the bag.


Sunday 10 March 2013

2013 Seven Day Roguelike

Yep that time of the year again, it comes around so quickly...

Anyway, time to dust off the old code base and whip out a new game.
As per usual I have a very loose game idea which should, I hope, ripen in to something barely resembling a playable game.

Lets see... *quick internet search*, this will be my 9th 7DRL attempt and hopefully my 7th successful one.

I will be creating something very loosly based on two songs that have entered my thoughts sometime in the last month, Art vs Science's song Magic Fountain, and Gorillaz video clips from Feel Good Inc/El Manana.